

Now the cavernous underground facility known as The Complex is abandoned except for sleeping monsters that attack in a vicious rage whenever they detect movement or sound. At some point things went pear-shaped and the operation was evacuated during some kind of violent panic.

What has been revealed in pieces here and there, is that you are a group of prisoners being held captive by a mysterious shadow organization that had been running a complex mining and research operation near a mysterious alien artifact of some kind that was discovered deep underground.

The narrative has been kept purposefully mysterious. Here we’re going to go into what we saw at the event and what I experienced playing the launch version of GTFO.Ī brief bit of explanation for those of you that have not been following the lead up to the game’s launch: GTFO is a first-person co-op horror stealth shooter (try saying that ten times fast) that has been on Steam in early access since December of 2019. We got to go hands-on with a couple of missions and talk with the development team about their thoughts on going gold. This past month the team at 10 Chambers (a studio consisting of developers who previously created Payday 1 and 2) had us over to the Unity offices to take a look at the updates they have been working on for GTFO version 1.0. With the previous five years before that of secret development that makes this launch 7 years in the making.

The game has had a successful run in early access for the past two years with the original announcement also being at The Game Awards in 2019. The stories announcement that GTFO is officially 1.0 at The Game Awards last night is a major continuation of that trend. If E3 this year was any indication of the near future of video games: Co-op multiplayer is going to be a bit of a theme for a while.
